What is Drake May Never Die
I’ve been scarce. It’s been a couple of months since I closed out my last blog entry and then scarpered. That means that for the past twenty or so minutes, I’ve been cleaning out the spam folder that comprises the majority of the comments that I’ve gotten here, and making sure that everything else isn’t just falling apart.
This is where I’d usually give some kind of apology for taking off right when I was hitting my stride, but I’m afraid that would sound a little disingenuous. I’m not terribly sorry. It’s not that I don’t appreciate my readers. You three are the best. It’s really more a matter of spending my last couple of months rolling a lot of dice.
I started up that game of Dungeons and Dragons that I said I would. Made a whole bunch of maps (found some cool tools for that; more on that later), built some great villains, baited some fun hooks, met some great characters. Then it exploded. It left a bad taste in my mouth. So I did what I do when I fall out of love with Dungeons and Dragons, I went to the Friendly Local Game Store. Then I struck up a torrid romance with a new system.
Remember how I briefly touched on John Harper’s brilliant Ghost-Punk Victorian Heist Simulator, Blades in the Dark? Yeah. I got that one to the table. It’s way cooler than I ever could have imagined. I’m going to have to get a full review of that one in here…especially given my backburner secret projects.
I’ve also fallen into the Powered by the Apocalypse vortex and realized that all of those things that I’ve pointed at as best practices for DMs looking to up their game, they’re baked right in to those systems. Bottom line, up front, I think I like stirring up homebrew for these systems more than I like mixing bathtub bourbon for D&D 5e.
I know, I know. I had a long dark night of the soul. I’ve been playing Dungeons and Dragons for a long time. Like…a long time. And I don’t think there’ll ever be a time where I regret owning so many polyhedral dice. But right now, guys? My d20 is gathering dust. d6’s are the order of the day.
But not to worry. There’s a lot that I am going to tie back into the world’s most popular tabletop roleplaying game. There are systems and mechanics and all manner of cool stuff that I’ve found on this foray, and it’s rekindled a love for running games that was flickering right there on the edge of burnout. So, If you are still willing to hear an old grognard talk about the finer points of running the game, I think there’s still more to say. By which I mean, I’m not done talking yet.